// pointer size in bits
size_t ptrSize = 8 * sizeof(void*);
// pointer size in bytes
size_t numBytes = 1 << ptrSize;
unsigned char memory[numBytes];
// memory is large enough to store ONE pointer
*
to the type:int* ptr;
&
to the type:int& ptr;
Sometimes pointers and references can look confusing...
using IntPtr = int*;
using IntRef = int&;
// now we can use IntPtr instead of int* or IntRef instead of int&
See: std::vector::value_type
, std::vector::const_reference
Also, templated type aliases:
template <typename T>
using Ptr = T*;
template <typename T>
using Ref = T&;
template <typename T>
using CPtr = Ptr<T const>;
template <typename T>
using CRef = Ref<T const>;
There are two built-in operators in C++.
Pointer dereference operator *
T& operator* (T* ptr);
Always takes a pointer and returns a reference
Reference "addressof" operator &
T* operator& (T& ptr);
Always takes a reference and returns a pointer
int a = 4;
int& refA = a; // refA is a reference to a
int* ptrA = &a; // ptrA is a pointer to a
int& ref = *ptrA; // ref is a reference to *ptrA (and therefore also a)
0x80 0x81 0x82 0x83 0x84 0x85 0x86 0x87
+-----+-----+-----+-----+-----+-----+-----+----+
| | | |
+-----+-----+-----+-----+-----+-----+-----+----+
^ ^
myInt myChar
int myInt; // &myInt == 0x80
char myChar; // &myChar == 0x84
&a == &refA
true
&refA == ptrA
true
Pointers hold addresses of objects
int* intPtr = nullptr;
Fish* fishPtr; // uninitialized -- COULD BE ANYTHING
// Note: C++ does NOT have a Scanner class...
Scanner* input = new Scanner (System::in);
int x;
// Get address of an object with operator&
int* xp = &x;
// Update 'x' indirectly through 'xp'
*xp = 8;
Currently, we can only get a pointer by taking the address of a reference...
// Java
Scanner scanner = new Scanner(System.in);
// C++ -- note: Scanner and System doesn't exist
Scanner* scanner = new Scanner(System::in);
new
asks the system to give us (the program) some memory (and constructs the object)Idea: delete
int* ptr = new int;
*ptr = 4;
delete ptr;
int m = 10;
int* intPtr = &m;
// *intPtr and m are aliases now
*intPtr = 3;
m
3
#include <string>
#include <iostream>
std::string* sPtr; // uninitialized -- could be anything!
std::cout << sPtr;
0
sPtr = nullptr;
std::cout << sPtr;
0
sPtr = new std::string("jeb!"); // calls constructor
std::cout << sPtr;
0x5556418c0870
sPtr->size()
4
delete sPtr
int arr[7];
arr; // type of arr is 'int* const'
arr == &arr[0];
int*
int const
int const *
int const * const
new
¶new
sparingly (more costly and must match delete
)delete
operator to release storage allocated with new
Constructor
new
Destructor
delete
class MyObject {
public:
MyObject () {
std::cout << "ctor" << std::endl;
}
MyObject (MyObject const&) {
std::cout << "copy ctor" << std::endl;
}
MyObject (MyObject&&) {
std::cout << "move ctor" << std::endl;
}
MyObject& operator= (MyObject const&) {
std::cout << "copy assign" << std::endl;
return *this;
}
MyObject& operator= (MyObject&&) {
std::cout << "move assign" << std::endl;
return *this;
}
~MyObject () {
std::cout << "dtor" << std::endl;
}
};
MyObject* p;
{
MyObject m;
MyObject o(m);
p = new MyObject(std::move(m));
m = o;
*p = std::move(o);
}
ctor copy ctor move ctor copy assign move assign dtor dtor
delete p
dtor
new[]
and delete[]
¶new
and delete
only allocated/deallocate a single instancestd::vector
new[]
(array new)delete[]
(array delete)int n = 100;
int* arr = new int[n];
// arr has space for n objects [0..n)
delete[] arr;
// dtor invoked on each object in arr
std::vector
insert()
and friends...push_back()
can just call insert()
erase()
and friends...pop_back()
can just call erase()
resize()
/ reserve()
/ trim_to_size()
iterator
invalidation--- The Rule of 5
~Class();
Class (Class const&);
Class& operator= (Class const&);
Class (Class&&);
Class& operator= (Class&&);
class Class {
// defaults to private visibility
int m1;
int* m2;
public:
Class (int x, int y); // ctor
Class (Class const&); // copy ctor
Class (Class&&); // move ctor
~Class(); // dtor
Class& operator= (Class const&); // copy assign
Class& operator= (Class&&); // move assign
};
#include <utility> // std::exchange, std::move
Class::Class (int x, int y)
: m1 (x)
, m2 (new int (y)) {
}
Class::Class (Class const& co)
: m1 (co.m1)
, m2 (new int(*(co.m2))) {
}
Class::Class (Class&& co)
: m1 (std::move(co.m1))
, m2 (std::exchange(co.m2, nullptr)) {
}
Class::~Class () {
delete m2;
}
Class& Class::operator= (Class const& co) {
if (this != &co) {
m1 = co.m1;
*m2 = *(co.m2);
}
return *this;
}
Class& Class::operator= (Class&& co) {
m1 = std::move(co.m1);
delete std::exchange(m2, co.m2);
return *this;
}
std::move
and std::exchange
¶template <typename T>
using RValueRef = std::remove_reference_t<T>&&;
namespace std {
template<typename T>
constexpr RValueRef<T> move (T&& t) noexcept {
return static_cast<RValueRef<T>>(t);
}
template <typename T, typename U = T>
T exchange(T& obj, U&& new_value) {
T old_value = std::move(obj);
obj = std::forward<U>(new_value);
return old_value;
}
}
this
pointer¶Every non-static member function has a pointer to the invoking object
this
(similar to Java)MyClass * const
for non-const member functionsMyClass const * const
for const member functions*this
is the invoking object
MyClass& operator=(...)
always returns *this
so we can chain
a = b = c
Easy to allocate statically
int m[3][5];
First subscript is rows, second is columns
+---+---+---+---+---+
| 8 | 1 | 7 |-2 | 5 |
+---+---+---+---+---+ m[0][3] is -2
| 0 |-3 | 4 | 6 |-2 |
+---+---+---+---+---+ m[1][2] is 4
| 10|-14| 1 | 0 | 9 |
+---+---+---+---+---+