/* PokerWin ClassName: PokerWin.java Purpose: Define game winning constants Date: 10/11/2000 Written By: Jason Hertzog & Mike Dise Written For: Dr. R. Webster */ public abstract class PokerWin { public final static int STRAIGHT_FLUSH = 0; public final static int FOUR_OF_A_KIND = 1; public final static int FULL_HOUSE = 2; public final static int FLUSH = 3; public final static int STRAIGHT = 4; public final static int THREE_OF_A_KIND = 5; public final static int TWO_PAIR = 6; public final static int PAIR = 7; public final static int HIGH_CARD = 8; public static String toString (int wh) { String retVal = ""; switch (wh) { case 0: {retVal = "Straight Flush"; break;} case 1: {retVal = "Four Of A Kind"; break;} case 2: {retVal = "Full House"; break;} case 3: {retVal = "Flush"; break;} case 4: {retVal = "Straight"; break;} case 5: {retVal = "Three Of A Kind"; break;} case 6: {retVal = "Two Pair"; break;} case 7: {retVal = "Pair"; break;} case 8: {retVal = "High Card"; break;} } return retVal; } }