Help - Java Breakout Characteristics      
  • You have 3 lives to defeat the game.
  • Each block is worth 10 points and requires one hit to destroy. Except for the light blue, Dr. Webster, it is worth 50 points and requires 5 hits to destroy.
  • The 'S' power up is a short platform.
  • The 'L' power up is a long platform.
  • The 'F' power up is a laser. Five can be shot at a time.
  • The 'C' power up is catch. The ball will rest on the platform instead of bouncing. This allows the user to aim and release the ball by clicking.
  • The '+' power up is worth 400 points.
  • The '-' power up is worth -500 points.
  • Catching a new power up, losing a ball, and advancing to the next level will eliminate the previous power up's effect.